An idle alchemy game on Robinhood Chain. Tend the cauldron, grow your Lair, and brew Grand Vintages — each one mints a brand-new Potion NFT.
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Welcome, apprentice
He has tended this cauldron longer than anyone remembers, and he'll show you the work.
Ah, a new face in the Lair. Mind the cauldron; it bites.
— The Alchemisttap him ›Play the game. Brew the potions.
No grinding a menu — every potion that enters the world after the genesis mint is brewed by someone playing the Lair.

Stir
Click the cauldron for Essence. Streaks build combos; Golden Potions set off Frenzies.

Build
Twenty buildings brew while you're away — Apprentices to the Philosopher's Stone — plus Research and endless Rites.

Ascend
Reset your run for Aether Motes. Every mote you earn powers all production.

Specialise
Spend Aether across a 381-skill tree with unique skills: familiars, critical stirs, auto-buyers.

Brew a Vintage
Fill the Grand Vintage and brew it — you mint a new Potion NFT and double your production forever.
Six tiers of potion
Hold a potion and it strengthens your Lair. The higher the tier, the rarer the roll — and the bigger the bonus.
Six tiers. The first four you'll brew yourself, given patience.
— The Alchemisttap him ›
Common Draught

Fine Elixir

Rare Distillate

Epic Reagent

Mythic Concordance

Genesis Vintage
The Five Schools
Every potion belongs to a school, and each school powers a different part of your Lair. Collect across schools for set bonuses, or go deep in one.

Azure
The tides remember what others forget.

Verdant
From decay, all things multiply.

Crimson
Ignite the moment. Let nothing wait.

Amber
Time is not lost, only distilled.

Void
Beyond the known. For those who remain.
Potion → Homunculus → Genesis
Potions are the common coin of the Guild. Burn three of the same kind and they become something rarer.



Potions
Brewed by playing. Hold them for bonuses, trade them, or bring three identical ones to the Crucible.

Homunculus
Five times the tier bonus of its potion — more than the three it consumed — and it still counts for every set.

Genesis Vintage
Tier VI. Twenty exist, all from the genesis mint. No cauldron will ever brew another.
A tree with no top
Ten paths spiral out from the Heart of the Guild — 381 skills, levelled with the Aether Motes you earn each time you Ascend.
- Stirring Familiar — a spark that stirs the cauldron for you
- Critical Stir — one stir in ten hits ten times harder
- Tireless Quartermaster — buys your buildings while you idle
- Rebirth Surge — ×5 production after every Ascension
- …and 26 more unique skills, plus a Keystone at the end of every path
Familiar first… or Critical Stir? Hmm.
— The Alchemist, thinking aloudtap him ›
Take your place at the workbench
"Come along. The fire won't stoke itself." Your Lair saves as you play — come back tomorrow and the Guild will have kept brewing.